Wednesday, August 1, 2012

Experimentation

I've spent most of my free time the last week or two working on several new texturing techniques, mostly using the compositing functions of Max.  Here are a couple of test shots of a new model that will be featured in another Technical Manual in the future.  The bright spot is that, if the numbers hold true as I perfect the technique, I should be able to texture a model in about 20% of the time it has been taking me, with similar if not better results, and much more flexibility.  Yes, it's dirty and beat up, but that's how I tend to like my ships.  The lighting is just a quickie rig, tho.  Wish I had more time tonight to set up a better one, but I must get to bed.  Cheers, all!